Alexander Nareyek |
[Professional Activities] [Contact Information] [Personal] [Publications] [Research Interests] |
Dr. Nareyek is currently visiting professor at Carnegie Mellon University Africa (CMU Africa) in Rwanda. He also serves as CEO and director for the technology/media company Kingdom Crafting LLC / USA and previously Kingdom Crafting Pte Ltd / Singapore that he founded (large-scale online computer-game production, cyber-security, and artificial intelligence). He previously was a professor at the National University of Singapore (NUS), where he was director of the Interactive & Digital Media Institute's multi-disciplinary Games Lab and director of the Electrical & Computer Engineering's interactive intelligence Labs (ii Labs). Before this, he served as CEO and CTO for another company he founded, Digital Drama Studios / Czech Republic (virtual actor technology). |
He earlier held post-doctoral research positions at the German National Research Center for Information Technology (GMD-FIRST) / Germany, Carnegie Mellon University (CMU) / USA, and the Cork Constraint Computation Centre (4C) / Ireland. He received his diploma and Ph.D. from the TU Berlin / Germany, and won various prices and awards for his work. |
Alexander Nareyek is one of the leading figures in the field of artificial intelligence and scientific game design. During his time at the National University of Singapore, he built and led the world's largest research group in the area of scientific game design (including storytelling and underlying brain mechanisms). His research groups were furthermore active in developing technologies for an automated generation/adaptation of gameplay and stories by AI for the real-time optimization of the pleasure of a player. |
Alexander Nareyek served on a large number of academic and industry committees in the areas of AI and gaming. For the International Game Developers Association (IGDA), he was responsible for matters regarding artificial intelligence for 10 years, and constituted and served as chairperson of the IGDA's Artificial Intelligence Interface Standards Committee. |
[Further CV details at LinkedIn] |
(You might also be interested in some general group coordination/management advice for non-profit/voluntary initiatives.) |
Chairperson and founder of the AI Interface Standards Committee, 2002-2012 |
Chairperson of the International Game Developers Association's Artificial Intelligence SIG, 2003-2012 |
Moderator and co-founder of the International Game Developers Association's Artificial Intelligence SIG, 2000-2002 |
Member of the IEEE Computational Intelligence Society Games Technical Committee, 2007- (ongoing) |
Member of the Student Game-based Competition sub-committee of the IEEE Computational Intelligence Society, 2010-2012 |
Member of the Media Development Authority of Singapore's Interactive & Digital Media Expert Group (IDM EG), 2007-2012 |
Editor of the Game AI Newsletter: 03/2009 02/2008 09/2006 02/2006 09/2005 02/2005 12/2004 |
Associate Editor of the IEEE Transactions on Computational Intelligence and AI in Games. 2008-2012 |
Guest editor of the Constraints Journal's special issue on Planning, 2003 |
Organizer and Moderator of the 2009 Game Developers Conference Artificial Intelligence SIG roundtable |
Moderator of the 2008 Games Convention Asia Conference (GCAC) session on "Research and Teaching in Gaming - What's the Status?" |
Chair of the Serious Games for Education workshop at the 5th Asia Pacific Medical Education Conference (APMEC) 2008 |
Moderator of the 2007 Games Convention Asia Conference (GCAC) session on "Research and Teaching in Gaming - What's the Status?" |
Moderator of the Education in Games Roundtable at the Asian Game Developers Summit 2006 |
Co-Moderator of the 2005 Game Developers Conference Roundtable "AI Interface Standards: First Specifications" |
Co-Moderator of the 2004 Game Developers Conference Roundtable "AI Interface Standards: Open Beta" |
Co-Moderator of the 2003 Game Developers Conference Roundtable "AI Interface Standards: The Road Ahead" |
Moderator of the 2002 Game Developers Conference Roundtable "Toward a Standardization of AI Interfaces" |
Chair of the IJCAI-2001 Workshop on Planning with Resources |
Chair of the ECAI-2000 Workshop on Local Search for Planning & Scheduling |
Chair of the AAAI-2000 Workshop on Constraints and AI Planning |
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Program Committee Member of the EPIA 2001 Thematic Track on Artificial Intelligence Methodologies for Games (AI4Games 2011) |
Program Committee Member of the 2011 IEEE Conference on Computational Intelligence and Games (CIG 2011) |
Program Committee Member of the Sixth International Conference on the Foundations of Digital Games (FDG 2011) |
Program Committee Member of the ICAPS 2011 Workshop on Constraint Satisfaction for Planning and Scheduling Problems (COPLAS'11) |
Program Committee Member of the IEEE Games Innovation Conference (GIC 2010) |
Program Committee Member of the IEEE Conference on Computational Intelligence and Games (CIG 2010) |
Program Committee Member of the Workshop on Intelligent Narrative Technologies (INT3) |
Program Committee Member of the ICAPS 2010 Workshop on Planning in Games |
Program Committee Member of the ICAPS 2010 Workshop on Constraint Satisfaction for Planning and Scheduling Problems (COPLAS'10) |
Program Committee Member of the Fifth Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2009) |
Program Committee Member of the ICAPS 2009 Workshop on Constraint Satisfaction for Planning and Scheduling Problems (COPLAS'09) |
Program Committee Member of the IEEE Games Innovation Conference Artificial Intelligence Technologies for Games Stream of the International IEEE Consumer Electronics Society's Games Innovations Conference 2009 (ICE-GIC 09) |
Program Committee Member of the 2009 AISB'09 Symposium: AI & Games |
Program Committee Member of the 2009 AAAI Spring Symposium on Intelligent Narrative Technologies 2 |
Program Committee Member of the Fourth International Conference on Games Research and Development (CyberGames 2008) |
Program Committee Member of the Fourth International Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2008) |
Program Committee Member of the CP/ICAPS 2008 Workshop on Constraint Satisfaction for Planning and Scheduling Problems (COPLAS'08) |
Program Committee Member of the ECAI 2008 Workshop Artificial Intelligence in Games (AIG-08) |
Program Committee Member of the Third International Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2007) |
Program Committee Member of the AIIDE 2007 Workshop on Optimizing Player Satisfaction |
Program Committee Member of the Third International Conference on Games Research and Development (CyberGames 2007) |
Program Committee Member of the Second International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2007) |
Program Committee Member of the 2007 IEEE Congress on Evolutionary Computation (CEC 2007) |
Program Committee Member of the 2007 IEEE Symposium on Computational Intelligence and Games (CIG 2007) |
Program Committee Member of the CP/ICAPS 2007 Workshop on Constraint Satisfaction Techniques for Planning and Scheduling Problems (COPLAS'07) |
Program Committee Member of the ICAPS 2007 Workshop on Planning in Games (PG 2007) |
Program Committee Member of the First International Conference on Digital Interactive Media Entertainment and Arts (DIME 2006) |
Program Committee Member of the SAB-06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games |
Program Committee Member of the Sixth International Conference on Intelligent Virtual Agents (IVA'06) |
Program Committee Member of the ICAPS 2006 Workshop on AI Planning for Computer Games and Synthetic Characters |
Organization Committee Member of the ICAPS 2006 Workshop on Constraint Satisfaction Techniques for Planning and Scheduling Problems |
Program Committee Member of the Second International Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2006) |
Program Committee Member of the Fifth International Working Conference on Intelligent Virtual Agents (IVA'05) |
Program Committee Member of the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games |
Program Committee Member of the First International Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2005) |
Program Committee Member of the SCI 2005 Track on Operations Research, Tools & Applications |
Program Committee Member of the Second Multidisciplinary International Conference on Scheduling: Theory and Applications (MISTA 2005) |
Program Committee Member of the 23rd Workshop of the UK Planning and Scheduling Special Interest Group (PlanSIG 2004) |
Program Committee Member of the Tenth International Conference on Principles and Practice of Constraint Programming (CP 2004) |
Program Committee Member of the Twenty-First International Conference on Machine Learning (ICML 2004) |
Program Committee Member of the ECAI 2004 Workshop on Constraint Satisfaction Techniques for Planning and Scheduling Problems |
Program Committee Member of the AAAI-04 Workshop on Challenges in Game AI |
Program Committee Member of the Fourth International Working Conference on Intelligent Virtual Agents (IVA 2003) |
Program Committee Member of the First Multidisciplinary International Conference on Scheduling: Theory and Applications (MISTA 2003) |
Program Committee Member of the Third Workshop on Agents for Business Automation (ABA-03) |
Program Committee Member of the SCI 2003 Track on Operations Research, Tools & Applications |
Program Committee Member of the CG'02 Workshop on Agents in Computer Games |
Organization Committee Member of the 2001 European Space Agency's Workshop on On-Board Autonomy |
Program Committee Member of the Fifteenth Workshop on Planning, Scheduling, Configuration and Design (PuK2001) |
Program Committee Member of the SCCC 2000 Workshop on Advances & Trends in AI for Problem Solving |
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Post-Docs/PhD Students/Research Assistants (National University of Singapore):
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Master Students:
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Final Year Project Students: [Available Topics]
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(Alexander Nareyek's previous research projects include Crackpot, the next generation of the labs' planning system, and its predecessor, the DragonBreath engine / EXCALIBUR project.) |
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Last update:
1-Aug-2016 by Alexander Nareyek