2011
2010
2009
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Haiqing Wang, Omar N. Malik, and Alexander Nareyek. 2009.
Multi-Unit Tactical Pathplanning.
In Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games (CIG 2009), 349-354.
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Shawna C. G. Tan and Alexander Nareyek. 2009.
Integrating Facial, Gesture, and Posture Emotion Expression for a 3D Virtual Agent.
In Proceedings of the 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGames 2009 USA), 23-31.
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Zi Xu Siew and Alexander Nareyek. 2009.
Player Manipulation.
In Proceedings of the 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGames 2009 USA), 68-75.
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Amit Kumar and Alexander Nareyek. 2009.
Scalable Local Search on Multicore Computers.
In Proceedings of the Eighth Metaheuristics International Conference (MIC 2009), 146.1-146.10.
2007
2005
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Alexander Nareyek, Robert Fourer, Eugene C. Freuder, Enrico Giunchiglia, Robert P. Goldman, Henry Kautz, Jussi Rintanen and Austin Tate. 2005.
Constraints and AI Planning.
IEEE Intelligent Systems, 20(2), 62-72.
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Alexander Nareyek, Nathan Combs, Börje F. F. Karlsson, Syrus Mesdaghi and Ian Wilson (eds). 2005.
The 2005 Report of the IGDA's Artificial Intelligence Interface Standards Committee.
International Game Developers Association, June 2005.
2004
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Alexander Nareyek, Stephen F. Smith, Christian M. Ohler. 2004.
Local Search for Heuristic Guidance in Tree Search.
In Proceedings of the Sixteenth European Conference on Artificial Intelligence (ECAI 2004), poster, 1069-1070.
An extended version appeared as: Integration of a Refinement Solver and a Local-Search Solver, Technical Report, TR-RI-04-33, Robotics Institute, Carnegie Mellon University, Pittsburgh, PA, USA. August 2004.
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Alexander Nareyek, Börje F. F. Karlsson, Ian Wilson, Marcin Chady, Syrus Mesdaghi, Ramon Axelrod, Nick Porcino, Nathan Combs, Abdennour El Rhalibi, Baylor Wetzel and Jeff Orkin (eds). 2004.
The 2004 Report of the IGDA's Artificial Intelligence Interface Standards Committee.
International Game Developers Association, June 2004.
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Alexander Nareyek. 2004.
Artificial Intelligence in Computer Games - State of the Art and Future Directions.
ACM Queue 1(10), 58-65.
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Alexander Nareyek. 2004.
Computer Games - Boon or Bane for AI Research?
Künstliche Intelligenz 1/2004, 43-44.
2003
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Alexander Nareyek and Subbarao Kambhampati (eds). 2003.
CONSTRAINTS: An International Journal, Special Issue on Planning, Vol. 8, No. 4.
Introduction article: Introduction to the Special Issue on Planning: Research Issues at the Intersection of Planning and Constraint Programming, 335-338.
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Alexander Nareyek, Stephen F. Smith and Christian M. Ohler. 2003.
Integrating Local-Search Advice Into Refinement Search (Or Not).
In Proceedings of the CP 2003 Third International Workshop on Cooperative Solvers in Constraint Programming, 29-43.
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Alexander Nareyek, Bjoern Knafla, Daniel Fu, Derek Long, Christopher Reed, Abdennour El Rhalibi and Noel S. Stephens (eds). 2003.
The 2003 Report of the IGDA's Artificial Intelligence Interface Standards Committee.
International Game Developers Association, June 2003.
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Alexander Nareyek and Tuomas Sandholm. 2003.
Planning in Dynamic Worlds: More Than External Events.
In Proceedings of the IJCAI-03 Workshop on Agents and Automated Reasoning, 30-35.
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Alexander Nareyek. 2003.
Choosing Search Heuristics by Non-Stationary Reinforcement Learning.
In Resende, M. G. C., and de Sousa, J. P. (eds.), Metaheuristics: Computer Decision-Making, Kluwer Academic Publishers, 523-544.
2002
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Alexander Nareyek. 2002.
Planning to Plan - Integrating Control Flow.
In Proceedings of the International Workshop on Heuristics (IWH'02), 79-84. Also appeared in Tsinghua Science and Technology 8(1): 1-7, 2003.
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Alexander Nareyek. 2002.
Intelligent Agents for Computer Games.
In Marsland, T. A., and Frank, I. (eds.), Computers and Games, Second International Conference, CG 2000, Springer LNCS 2063, 414-422.
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Alexander Nareyek. 2002.
Constraint-Based Agents - An Architecture for Constraint-Based Modeling and
Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic
Worlds.
Künstliche Intelligenz 2(2002): 51-53.
(Overview of the PhD thesis; see below for the complete thesis)
2001
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Alexander Nareyek. 2001.
An Empirical Analysis of Weight-Adaptation Strategies for Neighborhoods of Heuristics.
In Proceedings of the Fourth Metaheuristics International Conference
(MIC'2001), 211-215.
(see the publication "Choosing Search Heuristics by Non-Stationary Reinforcement Learning" above for a more detailed version)
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Alexander Nareyek. 2001.
Beyond the Plan-Length Criterion.
In Nareyek, A. (ed.), Local Search for Planning and Scheduling,
Springer LNAI 2148, 55-78.
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Alexander Nareyek (ed.). 2001.
Local Search for Planning and Scheduling.
Springer LNAI 2148.
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Alexander Nareyek. 2001.
Local-Search Heuristics for Generative Planning.
In Proceedings of the Fifteenth Workshop on AI in Planning, Scheduling,
Configuration and Design (PuK 2001), 56-70.
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Alexander Nareyek. 2001.
Constraint-Based Agents - An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds.
Reading, Springer LNAI 2062.
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Alexander Nareyek. 2001.
Using Global Constraints for Local Search.
In Freuder, E. C., and Wallace, R. J. (eds.), Constraint Programming and
Large Scale Discrete Optimization, American Mathematical Society
Publications, DIMACS Volume 57, 9-28.
2000
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Alexander Nareyek. 2000.
Constraint Programming for Computer Games: Mastering "Real"-World Requirements.
In Proceedings of the Thirteenth International Conference on Applications of
Prolog (INAP 2000).
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Alexander Nareyek. 2000.
Open World Planning as SCSP.
In Papers from the AAAI-2000 Workshop on Constraints and AI Planning,
Technical Report, WS-00-02, 35-46. AAAI Press, Menlo Park, California.
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Alexander Nareyek (ed.). 2000.
Papers from the AAAI-2000 Workshop on Constraints and AI Planning.
Technical Report, WS-00-02, AAAI Press, Menlo Park, California.
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Alexander Nareyek. 2000.
AI Planning in a Constraint Programming Framework.
In Hommel, G. (ed.), Communication-Based Systems, Kluwer Academic
Publishers, 163-178.
1999
1998
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Alexander Nareyek. 1998.
Constraint-basierte Planung für Agenten in Computerspielen.
In Proceedings of the Workshop on Deklarative KI-Methoden zur Implementierung
und Nutzung von Systemen in Netzen at the 22. Jahrestagung Künstliche
Intelligenz (KI-98), 21-30.
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Alexander Nareyek. 1998.
A Planning Model for Agents in Dynamic and Uncertain Real-Time Environments.
In Proceedings of the Workshop on Integrating Planning, Scheduling and
Execution in Dynamic and Uncertain Environments at the Fourth International
Conference on Artificial Intelligence Planning Systems (AIPS-98), Technical
Report, WS-98-02, 7-14. AAAI Press, Menlo Park, California.
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Alexander Nareyek. 1998.
Algorithmen zur Modellierung und effizienten Verarbeitung disjunktiver Constraints über endlichen Mengen.
GMD Research Series, no. 1. GMD - Forschungszentrum Informationstechnik GmbH,
Sankt Augustin, Germany.
1997
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Alexander Nareyek. 1997.
Constraint-based Agents.
In Papers from the 1997 AAAI Workshop on Constraints & Agents, Technical
Report, WS-97-05, 45-50. AAAI Press, Menlo Park, California.
1996
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Alexander Nareyek and Ulrich Geske. 1996.
Behandlung expliziter Alternativen in CLP(FD).
In Proceedings of the Workshop on Deklarative Constraint-Programmierung at
the 20. Deutsche Jahrestagung für Künstliche Intelligenz (KI-96).
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Andreas Fordan, Ulrich Geske and Alexander Nareyek. 1996.
Optimizing Constraint-Intensive Problems Using Early Projection.
In Proceedings of the Joint International Conference and Symposium on Logic
Programming (JICSLP'96), Poster Session. MIT Press. Also appeared in
GMD-Studie 296.
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Alexander Nareyek and Ulrich Geske. 1996.
Efficient Representation of Relations over Linear Constraints.
In Proceedings of the Workshop on Constraint Programming Applications at the
Second International Conference on Principles and Practice of Constraint
Programming (CP96), 55-63.
1995
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Alexander Nareyek. 1995.
Modellierung der Disjunktion in der constraintlogischen Programmierung.
Arbeitspapiere der GMD, no. 932. GMD - Forschungszentrum Informationstechnik
GmbH, Sankt Augustin, Germany.
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Alexander Nareyek. 1995.
Makroskopisches Modell einer simultanen, ergebnis- und liquiditätsorientierten Produktionsplanung.
Künstliche Intelligenz & Verteilte PPS-Systeme, Beiträge des 1.
Bremer KI-Pfingstworkshops, Universität Bremen, report no. 5/95.
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