EXCALIBUR Adaptive Constraint-Based Agents in Artificial Environments |
[DOCUMENTATION] | [Preface] [Introduction] [Local] [SCSP] [Model] [Application] [Conclusion] |
[ Please note: The project has been discontinued as of May 31, 2005 and is superseded by the projects of the ii Labs. There won't be further updates to these pages. ] |
(Related publication: [PUBLink])
The following sections describe various approaches for dealing with important aspects of the application domain, comparing them, and discussing which are suitable for our specific requirements. A summary is given in Section [Conclusion], leading on to a discussion on the techniques that must be developed or enhanced.
Section [Artificial Intelligence for Computer Games] begins by introducing the computer-games application domain. This leads on to the concept of agents, which is discussed in Section [Autonomous Agents]. A key property of an agent is its planning capability. Techniques for planning are examined in Section [Planning]. The planning process requires the application of sophisticated search mechanisms, which are reviewed in Sections [Search Paradigms] and [Search Frameworks].
[DOCUMENTATION] | [Preface] [Introduction] [Local] [SCSP] [Model] [Application] [Conclusion] |
For questions, comments or suggestions, please contact us.
Last update:
May 19, 2001 by Alexander Nareyek