EXCALIBUR Adaptive Constraint-Based Agents in Artificial Environments |
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"The German National Research Center for Information Technology in Berlin
is working on a prototype to demonstrate its vision of a futuristic computer
game ... These qualities will transform games of mindless violence into
exercises on strategy."
Meanwhile, the project has expanded to a gobal scale, and involves contributers from all over the world. [ Please note: The project has been discontinued as of May 31, 2005 and is superseded by the projects of the ii Labs. There won't be further updates to these pages. ] The project's goal was to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment. These agents must be able to find the right actions to pursue their given goals and adapt their behavior to new environments or opponents. But not only the actions of the individual agent have to be intelligent, agents should also be able to communicate and perform coordinated group actions. For a domain like computer games, we have to take many features into account that conventional research rarely tackles:
Given these properties, the main research topics of the project are:
An overview can be found in the [Preface] of the [Documentation] section. |
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Last update:
March 24, 2005 by Alexander Nareyek